#NameThatVideoGameTheme #1

A couple weeks ago I posted a little snippet of music to my Twitter and Tumblr:

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I asked people to guess what video game this was from, knowing it might take a while.  Lo and behold, a champion was found:

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New trailer for Crawl!

I’ve been working on some music for the upcoming multiplayer game Crawl, from the guys at Powerhoof.  They just released a new trailer with all kinds of glitchy-retro-gothic goodness (is that even a thing?  I hope it’s a thing…).  It has been really fun mixing old-school arcade sounds with orchestral instruments and glitch effects.  You can hear some of it in their new trailer, and vote for them on Steam Greenlight if you’re so inclined.  Info in the video description.

UPDATE: Wow – I’ve just seen that Kotaku.com has said of this trailer, “2014′s Best Trailer Is Already Here”!

Pulsar: Lost Colony music

I’m one of two composers writing for an upcoming indie video game – Pulsar: Lost Colony. They’ve already received quite a bit of support for their Kickstarter campaign, obtaining full funding after just one week.  Recently, they reached their first stretch goal which means they’ll be developing an extended soundtrack with lots more music!  If any of this sounds interesting – have a look at the trailer below:

Orchestra recordings with the ICSO

Last week I had a ton of fun with the ICSO rehearsing and recording a film score mockup I wrote during a course in advanced film scoring. Seven composers participated in the project, and all the music turned out really well – we have great musicians here!

Here is the workroom in which I prepared much of the music and printed scores. Its on the top level of the music building, which most people don’t know exists because almost nothing is up there.

The orchestra surrounded by microphones, cords, and sound panels. Many of them have headsets which had click tracks piped into them for precise timings during recording.

Here’s the studio where we hung out. All the sounds came through those immaculate speakers.

Dr. Jeff Meyer, the orchestra director, along with the student audio engineer (crap…I can’t remember his name – someone remind me). They had buttons which allowed them to talk to the orchestra through the speaker system, or, if needed, just to the conductor’s headset.

I should have the finished product at some point very soon, stay tuned!